This was a commission done for of his character, Mauthen.
He is seen here wielding a busted up long sword in his off-hand and his custom-made Plasma Blade variant in the other. You know shit is about to hit the fan since he never unsheathes his Plasma Blade unless he means to bring his opponent's life to an abrupt end.
If you'd like to know more about this character you can check him out here, here, and here.
Generally speaking, good flow to the pose, and figure, though it does seem to be a well worn pose at this point. With the exception of the skin tone, which feels a bit too saturated, the remaining color palette feels good. When using color, a general rule I consider is to start by assuming a muted palette, reserving saturated colors for highlights and key points of interest in the figure. Large swaths of saturated colors, say like for the skin, tend to overwhelm easily.
The background elements feel like they belong in a separate reality, generated by other means than drawing them as the figure was, and then filtered in Photoshop for effect. You can do this to good effect, particularly if you are working in a pop-art mindset, but as it is here, I'm not sure that was the intended effect and thus not certain it works well here.
On the use of light/dark and atmospherics, the sword in the front appears to be almost illuminating, but it casts no apparent light and shadow on the figure itself. It's also the brightest element in the piece, which kind of makes it the focus of the piece, but the way the piece is cropped kind of suggests the figure is the focus, and the two thoughts are competing with one another rather than supporting each other, as if my eye wants to struggle between going back and forth between them.
Like I said, anatomically, the figure is mostly solid, with a couple of caveats. The first being that his head feels much too big, and the second is that the right shoulder feels disconnected from the figure, pushed too far forward to be possible given that it's forward-ness doesn't seem to be affecting the movement of the rotation of the chest to match it.
Lastly, and this isn't so much a critique as an observation; the second sword seems to be a suggestive indication that he's had his viagra today ...
this is fantastic. there are many things that I love about this. from the pose, to the intensity of his gaze. I always do love your attention to very small details and one of those small details in this that i enjoy is the way you incorporated his emblem onto his belt buckle.
your design of his plasma blade is astounding and your vision of him is brilliant, thank you.
The background elements feel like they belong in a separate reality, generated by other means than drawing them as the figure was, and then filtered in Photoshop for effect. You can do this to good effect, particularly if you are working in a pop-art mindset, but as it is here, I'm not sure that was the intended effect and thus not certain it works well here.
On the use of light/dark and atmospherics, the sword in the front appears to be almost illuminating, but it casts no apparent light and shadow on the figure itself. It's also the brightest element in the piece, which kind of makes it the focus of the piece, but the way the piece is cropped kind of suggests the figure is the focus, and the two thoughts are competing with one another rather than supporting each other, as if my eye wants to struggle between going back and forth between them.
Like I said, anatomically, the figure is mostly solid, with a couple of caveats. The first being that his head feels much too big, and the second is that the right shoulder feels disconnected from the figure, pushed too far forward to be possible given that it's forward-ness doesn't seem to be affecting the movement of the rotation of the chest to match it.
Lastly, and this isn't so much a critique as an observation; the second sword seems to be a suggestive indication that he's had his viagra today
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